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Books Game Designers Should Read
1.
The Art of Game Design: A Book of Lenses
by:
Jesse Schell
4.39 avg rating β 3,332 ratings
2.
A Theory Of Fun For Game Design
by:
Ralph Koster
3.91 avg rating β 3,390 ratings
3.
The Design of Everyday Things
by:
Donald A. Norman
4.15 avg rating β 46,463 ratings
4.
Rules of Play: Game Design Fundamentals
by:
Katie Salen TekinbaΕ
3.99 avg rating β 1,003 ratings
5.
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
by:
George Kalmpourtzis
4.33 avg rating β 42 ratings
6.
Reality is Broken: Why Games Make Us Better and How They Can Change the World
by:
Jane McGonigal
3.79 avg rating β 8,270 ratings
7.
Flow: The Psychology of Optimal Experience
by:
MihΓ‘ly CsΓkszentmihΓ‘lyi
4.11 avg rating β 86,228 ratings
8.
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
by:
David Kushner
4.29 avg rating β 19,678 ratings
9.
Enderβs Game (Ender's Saga, #1)
by:
Orson Scott Card
4.31 avg rating β 1,449,746 ratings
10.
Neuromancer (Sprawl #1)
by:
William Gibson
3.89 avg rating β 354,066 ratings
11.
Challenges for Game Designers
by:
Brenda Brathwaite
3.99 avg rating β 304 ratings
12.
Game Feel (Morgan Kaufmann Game Design Books)
by:
Steve Swink
3.91 avg rating β 375 ratings
13.
Persuasive Games: The Expressive Power of Videogames
by:
Ian Bogost
3.84 avg rating β 356 ratings
14.
The Hero With a Thousand Faces
by:
Joseph Campbell
4.13 avg rating β 44,163 ratings
14.
Extra Lives: Why Video Games Matter
by:
Tom Bissell
3.52 avg rating β 3,686 ratings
16.
The Player of Games (Culture, #2)
by:
Iain M. Banks
4.28 avg rating β 78,340 ratings
17.
The Invisible Game: Mindset of a Winning Team
by:
Zoltan Andrejkovics
4.34 avg rating β 225 ratings
18.
Perdido Street Station (New Crobuzon, #1)
by:
China MiΓ©ville
3.98 avg rating β 74,042 ratings
18.
Hard-Boiled Wonderland and the End of the World
by:
Haruki Murakami
4.11 avg rating β 148,398 ratings
18.
Characteristics of Games
by:
George Skaff Elias
4.16 avg rating β 231 ratings
21.
Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives,and People Like You Are Taking Back an Art Form
by:
Anna Anthropy
3.86 avg rating β 733 ratings
22.
Chris Crawford on Game Design
by:
Chris Crawford
3.74 avg rating β 184 ratings
22.
Understanding Comics: The Invisible Art
by:
Scott McCloud
4.01 avg rating β 129,140 ratings
24.
Guns, Germs, and Steel: The Fates of Human Societies
by:
Jared Diamond
4.04 avg rating β 445,037 ratings
25.
A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)
by:
Christopher W. Alexander
4.42 avg rating β 5,326 ratings
25.
Blood, Sweat, and Pixels
by:
Jason Schreier
4.20 avg rating β 23,490 ratings
27.
The Tipping Point: How Little Things Can Make a Big Difference
by:
Malcolm Gladwell
4.01 avg rating β 844,247 ratings
28.
The Well-Played Game: A Player's Philosophy
by:
Bernie DeKoven
4.03 avg rating β 167 ratings
29.
The Kobold Guide to Board Game Design
by:
Mike Selinker
4.06 avg rating β 634 ratings
29.
Designing Games: A Guide to Engineering Experiences
by:
Tynan Sylvester
4.46 avg rating β 454 ratings
31.
The Ultimate Guide to Video Game Writing and Design
by:
Flint Dille
3.61 avg rating β 343 ratings
32.
The Image of the City
by:
Kevin Lynch
4.05 avg rating β 4,121 ratings
33.
Designing Virtual Worlds
by:
Richard Bartle
4.04 avg rating β 174 ratings
33.
Free: The Future of a Radical Price
by:
Chris Anderson
3.87 avg rating β 17,336 ratings
35.
The Grasshopper: Games, Life and Utopia
by:
Bernard Suits
4.08 avg rating β 542 ratings
36.
The Art of Game Design: A Deck of Lenses
by:
Jesse Schell
4.39 avg rating β 3,332 ratings
37.
100 Principles of Game Design
by:
Wendy Despain
4.10 avg rating β 40 ratings
38.
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
by:
Austin Grossman
4.02 avg rating β 42 ratings
39.
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
by:
Anna Anthropy
3.95 avg rating β 130 ratings
40.
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation
by:
Blake J. Harris
3.97 avg rating β 11,820 ratings
41.
An Introduction to Game Studies
by:
Frans MΓ€yrΓ€
3.79 avg rating β 85 ratings
42.
The Art of Computer Game Design
by:
Chris Crawford
3.80 avg rating β 144 ratings
43.
Unit Operations: An Appoach to Videogame Criticism
by:
Ian Bogost
3.69 avg rating β 214 ratings
43.
Racing the Beam: The Atari Video Computer System
by:
Nick Montfort
4.07 avg rating β 803 ratings
43.
Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic
by:
Brad King
3.61 avg rating β 393 ratings
46.
Half-Life 2: Raising the Bar
by:
David Hodgson
4.42 avg rating β 320 ratings
46.
First Person: New Media As Story, Performance, And Game
by:
Noah Wardrip-Fruin
3.74 avg rating β 159 ratings
46.
Google SketchUp for Game Design: Beginner's Guide
by:
Robin de Jongh
4.25 avg rating β 12 ratings
46.
Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society
by:
Howard Rheingold
3.77 avg rating β 137 ratings
46.
Graphic Icons: Visionaries Who Shaped Modern Graphic Design
by:
John Clifford
really liked it 4.00 avg rating β 53 ratings
46.
Origins of Architectural Pleasure
by:
Grant Hildebrand
4.16 avg rating β 25 ratings
46.
Possible Worlds, Artificial Intelligence, and Narrative Theory
by:
Marie-Laure Ryan
3.95 avg rating β 39 ratings
46.
101 Things I Learned in Architecture School
by:
Matthew Frederick
4.08 avg rating β 5,653 ratings
46.
The Micro Kids: An 80s Adventure with ZX Spectrum, Commodore 64 and more (Video Games Book)
by:
Gary Plowman
3.96 avg rating β 71 ratings
46.
ZX Spectrum Games Code Club: Twenty fun games to code and learn
by:
Gary Plowman
4.13 avg rating β 15 ratings
46.
The Micro Kids: An 80s Adventure with ZX Spectrum, Commodore 64 and more
by:
Gary Plowman
3.96 avg rating β 71 ratings
46.
Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
by:
Justin Gary
4.04 avg rating β 159 ratings
46.
RPG Design Zine
by:
Nathan D. Paoletta
4.17 avg rating β 6 ratings
59.
Homo Ludens: A Study of the Play Element in Culture
by:
Johan Huizinga
3.99 avg rating β 2,856 ratings
59.
The Art of Deception: Controlling the Human Element of Security
by:
Kevin D. Mitnick
3.77 avg rating β 7,162 ratings
59.
Secret Teachings in the Art of Japanese Gardens: Design Principles, Aesthetic Values
by:
David A. Slawson
4.07 avg rating β 30 ratings
59.
The War of Desire and Technology at the Close of the Mechanical Age
by:
Allucquère Rosanne Stone
3.88 avg rating β 65 ratings
59.
Glued to Games: How Video Games Draw Us In and Hold Us Spellbound
by:
Scott Rigby
really liked it 4.00 avg rating β 110 ratings
59.
The Untold History of Japanese Game Developers: Volume 1
by:
John Szczepaniak
3.66 avg rating β 171 ratings
59.
The Infinite Playground: A Player's Guide to Imagination
by:
Bernard De Koven
3.86 avg rating β 51 ratings
66.
Impro: Improvisation and the Theatre
by:
Keith Johnstone
4.22 avg rating β 3,754 ratings
66.
Morphology of the Folktale
by:
Vladimir Propp
4.01 avg rating β 2,128 ratings
66.
Pikachu's Global Adventure: The Rise and Fall of PokΓ©mon
by:
Joseph Tobin
3.91 avg rating β 98 ratings
66.
Think Like an Architect (Roger Fullington Series in Architecture)
by:
Hal Box
4.02 avg rating β 108 ratings
66.
The Glass Bead Game
by:
Hermann Hesse
4.10 avg rating β 41,299 ratings
66.
The Untold History of Japanese Game Developers: Volume 2
by:
John Szczepaniak
really liked it 4.00 avg rating β 35 ratings
66.
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Volume 53) (Electronic Mediations)
by:
Stephanie Boluk
3.51 avg rating β 37 ratings
73.
Convergence Culture: Where Old and New Media Collide
by:
Henry Jenkins
3.86 avg rating β 3,816 ratings
73.
Stay Awhile and Listen: Book I - How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire
by:
David L. Craddock
3.82 avg rating β 611 ratings
73.
Games for Actors and Non-Actors
by:
Augusto Boal
4.36 avg rating β 555 ratings
76.
The Long Tail: Why the Future of Business is Selling Less of More
by:
Chris Anderson
3.82 avg rating β 29,932 ratings
77.
Doer's Dilemma - Why Achievers Suffer And What To Do About It
by:
Tom E. Jones
liked it 3.00 avg rating β 8 ratings
77.
SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient--Powered by the Science of Games
by:
Jane McGonigal
3.94 avg rating β 2,807 ratings
79.
The Making of Star Trek
by:
Stephen E. Whitfield
4.11 avg rating β 1,191 ratings
80.
How to Read a Person Like a Book
by:
Gerard I. Nierenberg
3.55 avg rating β 2,930 ratings
81.
Casual Game Design
by:
Gregory Trefry
3.57 avg rating β 51 ratings
81.
You Have Died of Dysentery: The creation of The Oregon Trail β the iconic educational game of the 1980s
by:
R. Philip Bouchard
4.14 avg rating β 28 ratings
81.
The Secret History of Mac Gaming
by:
Richard Moss
4.21 avg rating β 99 ratings
81.
Tomorrow, and Tomorrow, and Tomorrow
by:
Gabrielle Zevin
4.13 avg rating β 1,251,772 ratings
85.
The Writers Journey: Mythic Structure for Writers, 2nd Edition
by:
Christopher Vogler
4.10 avg rating β 10,249 ratings
85.
The Ghost Map: The Story of London's Most Terrifying Epidemicβand How It Changed Science, Cities, and the Modern World
by:
Steven Johnson
3.89 avg rating β 55,255 ratings
85.
Breakout: Pilgrim in the Microworld (Boss Fight Books, #22)
by:
David Sudnow
3.74 avg rating β 133 ratings
85.
Make It So: Interaction Design Lessons From Science Fiction
by:
Nathan Shedroff
3.86 avg rating β 314 ratings
85.
Acorn
by:
Yoko Ono
4.23 avg rating β 736 ratings
90.
The Visual Time Traveller: 500 Years of History, Art and Science in 100 Unique Designs
by:
Alison Hackett
4.50 avg rating β 6 ratings
90.
Stay Awhile and Listen: Book II - Heaven, Hell, and Secret Cow Levels
by:
David L. Craddock
4.04 avg rating β 154 ratings
90.
Recess: From Dodgeball to Double Dutch
by:
Ben Applebaum
4.09 avg rating β 11 ratings
93.
The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation
by:
Gary William Flake
4.37 avg rating β 267 ratings
93.
Manga in Theory and Practice: The Craft of Creating Manga
by:
Hirohiko Araki
4.25 avg rating β 1,398 ratings
95.
Mathematical Models in Biology (Classics in Applied Mathematics, Series Number 46)
by:
Leah Edelstein-Keshet
4.22 avg rating β 37 ratings
95.
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
by:
David L. Craddock
3.80 avg rating β 350 ratings
95.
The Anatomy of Super Mario (The Anatomy of Games Volume 1)
by:
Jeremy Parish
3.67 avg rating β 52 ratings
98.
Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them
by:
Jamie Madigan
4.04 avg rating β 463 ratings
98.
The Anatomy of Castlevania
by:
Jeremy Parish
4.12 avg rating β 17 ratings
100.
Digital Storytelling: A Creator's Guide to Interactive Entertainment
by:
Carolyn Handler Miller
3.43 avg rating β 90 ratings
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