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Books Game Designers Should Read
101.
Invisible Cities
by:
Italo Calvino
4.10 avg rating — 93,535 ratings
101.
The Infinite Playground: A Player's Guide to Imagination
by:
Bernard De Koven
3.86 avg rating — 51 ratings
103.
Man, Play and Games
by:
Roger Caillois
3.85 avg rating — 539 ratings
103.
A Playful Path
by:
Bernard De Koven
3.47 avg rating — 17 ratings
105.
Third Person: Authoring and Exploring Vast Narratives
by:
Lance Parkin
4.04 avg rating — 45 ratings
106.
Emotional Design: Why We Love (or Hate) Everyday Things
by:
Donald A. Norman
3.95 avg rating — 5,395 ratings
107.
Fundamentals of Game Design
by:
Ernest Adams
3.90 avg rating — 167 ratings
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