# Earthdawn

Earthdawn Gamemaster's Compendium

James D. Flowers
3.86
7 ratings 1 reviews
Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.Earthdawn is a roleplaying game set in a world of high adventure, high magic, and terrible danger. The Gamemaster's Compendium is the definitive book for Earthdawn gamemasters, providing all mechanics related to poison, traps, ship battles, and gamemaster characters. This book contains everything you need for years of play, featuring revised game mechanics, updated setting material, guidelines on creating campaigns in Barsaive, and extended information on creatures, dragons, Horrors, spirits, magical treasures, airships, riverboats, and much more! [RBL-101]
Genres:
522 Pages

Community Reviews:

5 star
3 (43%)
4 star
1 (14%)
3 star
2 (29%)
2 star
1 (14%)
1 star
0 (0%)

Readers also enjoyed

Other books by James D. Flowers

Earthdawn Series

Lists with this book

Apocalypse World
Dread: A game of horror and hope
Eclipse Phase: The Roleplaying Game of Transhuman Conspiracy and Horror
Blaise's rpg playlist
50 books4 voters