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The Best Books on Game Dev
1.
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
by:
George Kalmpourtzis
4.33 avg rating β 42 ratings
2.
Game Programming Patterns
by:
Robert Nystrom
4.48 avg rating β 1,523 ratings
3.
The Art of Game Design: A Book of Lenses
by:
Jesse Schell
4.39 avg rating β 3,332 ratings
4.
Game Engine Architecture
by:
Jason Gregory
4.41 avg rating β 577 ratings
5.
Challenges for Game Designers
by:
Brenda Brathwaite
3.99 avg rating β 304 ratings
6.
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
by:
Austin Grossman
4.02 avg rating β 42 ratings
7.
Tricks of the Game Programming Gurus
by:
AndrΓ© LaMothe
3.52 avg rating β 33 ratings
8.
Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C
by:
AndrΓ© LaMothe
3.93 avg rating β 28 ratings
9.
Tricks of the Windows Game Programming Gurus
by:
AndrΓ© LaMothe
3.49 avg rating β 92 ratings
10.
Procedural Generation in Game Design
by:
Tanya X. Short
4.01 avg rating β 107 ratings
11.
Game Coding Complete
by:
Mike McShaffry
3.97 avg rating β 250 ratings
12.
Real-Time Strategy Game Programming Using MS DIRECTX 6.0
by:
Mickey Kawick
3.29 avg rating β 14 ratings
13.
Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization
by:
AndrΓ© LaMothe
4.16 avg rating β 50 ratings
14.
Game Programming Tricks of the Trade (The Premier Press Game Development Series)
by:
Lorenzo Phillips
3.50 avg rating β 10 ratings
15.
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach
by:
Sanjay Madhav
4.04 avg rating β 68 ratings
16.
Spelunky (Boss Fight Books Book 11)
by:
Derek Yu
4.44 avg rating β 1,660 ratings
16.
ZX Spectrum Games Code Club: Twenty fun games to code and learn
by:
Gary Plowman
4.13 avg rating β 15 ratings
16.
How to Make a Video Game All By Yourself: 10 steps, just you and a computer
by:
Matt Hackett
4.02 avg rating β 177 ratings
19.
C++ For Game Programmers (Game Development Series)
by:
Mike Dickheiser
4.13 avg rating β 38 ratings
19.
Level Up!: The Guide to Great Video Game Design
by:
Scott Rogers
4.09 avg rating β 1,112 ratings
21.
Designing Virtual Worlds
by:
Richard Bartle
4.04 avg rating β 174 ratings
21.
Artificial Intelligence for Games
by:
Ian Millington
4.22 avg rating β 158 ratings
21.
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
by:
Jeremy Gibson Bond
4.27 avg rating β 110 ratings
24.
Best of Game Programming Gems
by:
Mark DeLoura
really liked it 4.00 avg rating β 24 ratings
24.
Pixel Art for Game Developers
by:
Daniel Silber
3.86 avg rating β 35 ratings
26.
Emergence in Games
by:
Penny Sweetser
2.93 avg rating β 15 ratings
27.
Game Development Patterns and Best Practices: Better games, less hassle
by:
John P. Doran
3.90 avg rating β 20 ratings
28.
Object-Oriented Game Development
by:
Julian Gold
4.14 avg rating β 7 ratings
29.
Game Programming Gems
by:
Mark DeLoura
4.02 avg rating β 115 ratings
30.
Game Programming Gems 2
by:
Mark DeLoura
really liked it 4.00 avg rating β 76 ratings
31.
Game Programming Gems 3
by:
Dante Treglia
3.74 avg rating β 54 ratings
32.
Game Programming Gems 4
by:
Andrew Kirmse
3.72 avg rating β 47 ratings
33.
Game Programming Gems 5 (GAME PROGRAMMING GEMS SERIES)
by:
Kim Pallister
3.97 avg rating β 39 ratings
34.
Game Programming Gems 6
by:
Mike Dickheiser
3.78 avg rating β 36 ratings
35.
Game Programming Gems 7
by:
Scott Jacobs
3.84 avg rating β 31 ratings
36.
Game Programming Gems 8
by:
Adam Lake
3.78 avg rating β 27 ratings
37.
Game Physics
by:
David H. Eberly
3.71 avg rating β 51 ratings
38.
Game Architecture and Design: A New Edition
by:
Andrew Rollings
3.70 avg rating β 53 ratings
39.
More Tricks of the Game-Programming Gurus/Book and Cd-Rom
by:
Howard W. Sams & Co
3.71 avg rating β 7 ratings
40.
Core Techniques and Algorithms in Game Programming
by:
Daniel Sanchez-Crespo Dalmau
3.36 avg rating β 11 ratings
41.
Data Structures for Game Programmers (Premier Press Game Development) with CD-ROM
by:
Ron Penton
4.17 avg rating β 29 ratings
42.
Game Scripting Mastery
by:
Alex Varanese
3.70 avg rating β 20 ratings
43.
Designing Arcade Computer Game Graphics
by:
Ari Feldman
3.33 avg rating β 6 ratings
44.
Game Developer's Open Source Handbook
by:
Steven Goodwin
2.67 avg rating β 3 ratings
45.
Cross Platform Game Programming
by:
Steven Goodwin
3.17 avg rating β 6 ratings
46.
Data Structures and Algorithms for Game Developers (Game Development Series)
by:
Allen Sherrod
3.30 avg rating β 10 ratings
47.
Programming an RTS Game with Direct3D
by:
Carl Granberg
3.55 avg rating β 11 ratings
48.
Game Programming Golden Rules (Game Development Series)
by:
Martin Brownlow
3.27 avg rating β 11 ratings
49.
Game Design: A Practical Approach (Game Development Series)
by:
Paul Schuytema
3.11 avg rating β 19 ratings
50.
Massively Multiplayer Game Development 2
by:
Thor Alexander
3.59 avg rating β 22 ratings
51.
Massively Multiplayer Game Development
by:
Thor Alexander
3.50 avg rating β 30 ratings
52.
Game AI Pro 2: Collected Wisdom of Game AI Professionals
by:
Steven Rabin
4.50 avg rating β 16 ratings
53.
Game AI Pro: Collected Wisdom of Game AI Professionals
by:
Steven Rabin
4.42 avg rating β 33 ratings
54.
AI Game Programming Wisdom 4
by:
Steve Rabin
3.91 avg rating β 22 ratings
55.
AI Game Programming Wisdom 2
by:
Steve Rabin
3.91 avg rating β 32 ratings
56.
AI Game Programming Wisdom 3
by:
Steve Rabin
4.18 avg rating β 28 ratings
57.
AI Game Programming Wisdom
by:
Steve Rabin
3.67 avg rating β 78 ratings
58.
Game Mechanics: Advanced Game Design
by:
Ernest Adams
4.13 avg rating β 180 ratings
59.
Fundamentals of Game Design
by:
Ernest Adams
3.90 avg rating β 167 ratings
60.
The Art of Game Design: A Book of Lenses
by:
Jesse Schell
4.39 avg rating β 3,332 ratings
61.
Practical Game AI Programming: Unleash the power of Artificial Intelligence to your game
by:
Micael DaGraΓ§a
3.78 avg rating β 9 ratings
62.
Game AI Pro 3: Collected Wisdom of Game AI Professionals
by:
Steve Rabin
4.20 avg rating β 5 ratings
63.
Isometric Game Programming with DirectX 7.0 w/CD
by:
Ernest Pazera
3.61 avg rating β 23 ratings
64.
Software Engineering for Game Developers
by:
John P. Flynt
really liked it 4.00 avg rating β 12 ratings
65.
SFML Game Development
by:
Jan Haller
3.91 avg rating β 33 ratings
66.
SDL Game Development:
by:
Shaun Mitchell
3.19 avg rating β 26 ratings
67.
SFML Game Development By Example
by:
Raimondas Pupius
3.67 avg rating β 3 ratings
68.
Beginning C++ Game Programming
by:
John Horton
3.64 avg rating β 22 ratings
69.
Game Physics Engine Development
by:
Ian Millington
4.20 avg rating β 74 ratings
70.
Video Game Optimization
by:
Eric Preisz
3.36 avg rating β 14 ratings
71.
Procedural Content Generation for C++ Game Development
by:
Dale Green
3.43 avg rating β 7 ratings
72.
Going to War: Creating Computer War Games
by:
Jason Darby
3.73 avg rating β 15 ratings
73.
Programming Role Playing Games with DirectX (Game Development Series)
by:
Jim Adams
3.31 avg rating β 35 ratings
74.
Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games
by:
Neal Hallford
3.67 avg rating β 54 ratings
75.
AI Game Engine Programming
by:
Brian Schwab
3.38 avg rating β 42 ratings
76.
Behavioral Mathematics for Game AI
by:
Dave Mark
4.10 avg rating β 50 ratings
77.
AI and Artificial Life in Video Games
by:
Guy W. Lecky-Thompson
it was ok 2.00 avg rating β 4 ratings
78.
Ai Game Development: Synthetic Creatures With Learning and Reactive Behaviors
by:
Alex J. Champandard
3.74 avg rating β 19 ratings
79.
Procedural Content Generation in Games
by:
Noor Shaker
really liked it 4.00 avg rating β 40 ratings
80.
Artificial Intelligence for Computer Games: An Introduction
by:
John David Funge
3.12 avg rating β 8 ratings
81.
Physics Modeling for Game Programmers
by:
David Conger
liked it 3.00 avg rating β 2 ratings
82.
AI Techniques for Game Programming
by:
Mat Buckland
3.67 avg rating β 43 ratings
83.
Game Audio Programming (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)
by:
James Boer
3.40 avg rating β 5 ratings
84.
Infinite Game Universe: Mathematical Techniques
by:
Guy W. Lecky-Thompson
3.36 avg rating β 14 ratings
85.
Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound
by:
Guy W. Lecky-Thompson
3.17 avg rating β 6 ratings
86.
Mastering C++ Game Development: Create professional and realistic 3D games using C++ 17
by:
Mickey Macdonald
liked it 3.00 avg rating β 1 rating
87.
Mathematics for 3D Game Programming and Computer Graphics, Third Edition
by:
Eric Lengyel
3.96 avg rating β 200 ratings
88.
3D Math Primer for Graphics and Game Development
by:
Fletcher Dunn
4.14 avg rating β 210 ratings
89.
Beginning Game Programming: A GameDev.net Collection (Course Technology Cengage Learning)
by:
John Hattan
really liked it 4.00 avg rating β 2 ratings
90.
Advanced Game Programming: A GameDev.net Collection
by:
John Hattan
liked it 3.00 avg rating β 4 ratings
91.
Multiplayer Game Programming: Architecting Networked Games
by:
Josh Glazer
4.33 avg rating β 83 ratings
92.
Secrets of the Mud Wizards: Playing and Programming Muds, Moos, Mucks, and Other Internet Role-Playing Games
by:
Andrew Busey
liked it 3.00 avg rating β 16 ratings
93.
MUD Game Programming
by:
Ron Penton
4.07 avg rating β 27 ratings
94.
Game Engine Gems 1
by:
Eric Lengyel
3.64 avg rating β 14 ratings
95.
Game Engine Gems 2
by:
Eric Lengyel
3.33 avg rating β 6 ratings
96.
Game Engine Gems 3
by:
Eric Lengyel
it was ok 2.00 avg rating β 2 ratings
97.
Retrogame Archeology: Exploring Old Computer Games
by:
John Aycock
really liked it 4.00 avg rating β 11 ratings