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Game Design Compilation
1.
Maximizing Game Feel Through Sound: A Composer/Sound Designer’s Approach to Upgrading your Game’s Impact
by:
Akash Thakkar
4.22 avg rating — 9 ratings
2.
Play Nice: The Rise, Fall, and Future of Blizzard Entertainment
by:
Jason Schreier
4.18 avg rating — 5,454 ratings
3.
Disney War
by:
James B. Stewart
4.11 avg rating — 8,175 ratings
4.
Predictably Irrational: The Hidden Forces That Shape Our Decisions
by:
Dan Ariely
4.12 avg rating — 129,362 ratings
5.
Agile Game Development with SCRUM (Addison-Wesley Signature) (Addison Wesley Signature Series)
by:
Clinton Keith
4.07 avg rating — 208 ratings
6.
Challenges for Game Designers
by:
Brenda Brathwaite
3.99 avg rating — 304 ratings
7.
Fundamentals of Game Design
by:
Ernest Adams
3.90 avg rating — 167 ratings
8.
UP DOWN UP: Why some game companies succeed, while others fail
by:
Kim Nordström
4.40 avg rating — 102 ratings
9.
Empires of Eve: A History of the Great Empires of Eve Online
by:
Andrew Groen
4.22 avg rating — 1,102 ratings
10.
Game Anim: Video Game Animation Explained
by:
Jonathan Cooper
4.11 avg rating — 44 ratings
11.
Game Mechanics: Advanced Game Design
by:
Ernest Adams
4.13 avg rating — 180 ratings
12.
Advanced Game Design: A Systems Approach
by:
Michael Sellers
4.29 avg rating — 76 ratings
13.
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
by:
Jeremy Gibson Bond
4.27 avg rating — 110 ratings
14.
The Role of a Great Game Designer (The Game Designer Handbook Series 1)
by:
Richard Carrillo
4.32 avg rating — 19 ratings
15.
The Professional Product Owner: Leveraging Scrum as a Competitive Advantage
by:
Don McGreal
4.39 avg rating — 710 ratings
16.
How Would You Move Mount Fuji? Microsoft's Cult of the Puzzle--How the World's Smartest Companies Select the Most Creative Thinkers
by:
William Poundstone
3.58 avg rating — 1,858 ratings
17.
The Hero With a Thousand Faces
by:
Joseph Campbell
4.13 avg rating — 44,163 ratings
18.
Press Reset: Ruin and Recovery in the Video Game Industry
by:
Jason Schreier
4.05 avg rating — 7,655 ratings
19.
Inside the Mind of the Shopper: The Science of Retailing
by:
Herb Sorenson
3.78 avg rating — 128 ratings
20.
Thinking In Systems: A Primer
by:
Donella H. Meadows
4.19 avg rating — 20,770 ratings
21.
The Design of Everyday Things
by:
Donald A. Norman
4.15 avg rating — 46,460 ratings
22.
Never Split the Difference: Negotiating as if Your Life Depended on It
by:
Chris Voss
4.35 avg rating — 197,953 ratings
23.
Drive: The Surprising Truth About What Motivates Us
by:
Daniel H. Pink
3.95 avg rating — 123,662 ratings
24.
Leaders Eat Last: Why Some Teams Pull Together and Others Don't
by:
Simon Sinek
4.09 avg rating — 61,140 ratings
25.
Turn the Ship Around!: A True Story of Turning Followers into Leaders
by:
L. David Marquet
4.23 avg rating — 20,324 ratings
26.
Influence: The Psychology of Persuasion
by:
Robert B. Cialdini
4.22 avg rating — 170,789 ratings
27.
A Theory Of Fun For Game Design
by:
Ralph Koster
3.91 avg rating — 3,390 ratings
28.
The Art of Game Design: A Book of Lenses
by:
Jesse Schell
4.39 avg rating — 3,332 ratings
29.
Disrupting the Game: From the Bronx to the Top of Nintendo
by:
Reggie Fils-Aimé
3.83 avg rating — 2,337 ratings
30.
Fooled by Randomness: The Hidden Role of Chance in Life and in the Markets
by:
Nassim Nicholas Taleb
4.08 avg rating — 69,677 ratings
31.
Thanks for the Feedback: The Science and Art of Receiving Feedback Well
by:
Douglas Stone
4.06 avg rating — 9,451 ratings
32.
A Playful Production Process: For Game Designers
by:
Richard Lemarchand
4.33 avg rating — 109 ratings
33.
Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO
by:
Satoru Iwata
4.14 avg rating — 3,260 ratings
34.
Atomic Habits: An Easy & Proven Way to Build Good Habits & Break Bad Ones
by:
James Clear
4.33 avg rating — 1,190,480 ratings
35.
Start with Why: How Great Leaders Inspire Everyone to Take Action
by:
Simon Sinek
4.10 avg rating — 257,720 ratings
36.
Game Research Methods: An Overview
by:
Petri Lankoski
4.14 avg rating — 7 ratings
37.
Blood, Sweat, and Pixels
by:
Jason Schreier
4.20 avg rating — 23,490 ratings
38.
Game Feel (Morgan Kaufmann Game Design Books)
by:
Steve Swink
3.91 avg rating — 375 ratings
39.
Directing Video Games: 101 Tips for Creative Leaders
by:
Brian Allgeier
4.03 avg rating — 88 ratings
40.
Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration
by:
Ed Catmull
4.21 avg rating — 100,168 ratings
41.
Level Up!: The Guide to Great Video Game Design
by:
Scott Rogers
4.09 avg rating — 1,112 ratings
42.
Control Freak: My Epic Adventure Making Video Games
by:
Cliff Bleszinski
3.85 avg rating — 613 ratings
43.
Doom Guy: Life in First Person
by:
John Romero
4.30 avg rating — 2,241 ratings
44.
Reality is Broken: Why Games Make Us Better and How They Can Change the World
by:
Jane McGonigal
3.79 avg rating — 8,270 ratings
45.
Understanding Comics: The Invisible Art
by:
Scott McCloud
4.01 avg rating — 129,139 ratings