Grim Drifts of Sand & Fate: Legacy of Ash

James Downe
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A novella set in the world of Calus Rukan, Grim Drifts is a stand alone story featuring new places and new characters, expanding on the Legacy of Ash. In the ruined wastes of the once great empire of Ildestra, three knights hunt a fugitive. Taren Chem, once a noble hero of the empire, has fallen into irrelevancy. When an old acquaintance comes looking for the old knight to join the hunt, Taren jumps at the chance to relive the glory of his youth. Little does he know what darkness or terror the quest will bring. Old wars were fought in the Aesillian Wastes, wars of sorcery and forgotten power, and it is a power which lingers still. As the knights begin their hunt, others move about the wastes, prisoners and guards, captives and prey. Two monks escort a giant to his execution, while once bound witches scour the sands for living souls. The Aesillian Wastes are not forgiving, the land itself at war with those who strive to stand on its broken foundation. For Ceprium Past, an escaped inmate of an imperial prison, the wastes bring more than darkness, they bring redemption. Despite being hunted by three imperial knights, Ceprium searches for answers of his own, for an end to the memories which plague his dreams, and for a way to kill an immortal goddess. At the heart of this doomed hunt, weaving the threads of decay, is the goddess known as Tesc, the Flyborne Queen, the Empress of Wraiths. The dead goddess needs a champion, and while Ceprium Past has proven his will is strong, Taren Chem and the knights of Mirias Deil will not give up their prize so easily.
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