# Rolemaster 2nd Edition

Sea Law

William Van Horn
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Sea Law contains the ship combat system and naval campaign guidelines for the Rolemaster system. With Sea Law, a GM can set up and resolve naval battles involving a wide variety of ships from early oared galleys to great sailing ships. In fact, the combat system doesn't require a GM—it is a fully functional boardgame. Sea Law has everything you need to handle action on the oceans and seas, enriching the sagas and legends of your campaign for centuries to come.Sea Law A complete, detailed tactical ship combat system. Guidelines for stategic naval activity and ship construction. A wealth of material and suggestions for starting and running a naval campaign. Stats and descriptions for dozens of new sea creatures and for over a hundred historical and fantasy ships. Eight ship attack tables, eight ship critical tables, three ship weapon fumble/failure tables, and a variety of other tables and charts to help resolve situations commonly arising in a naval environment. A hex-based display system consisting of four large hex-sheets and a sheet, of cpunters that can be used represent ships, ship status, and terrain.
Genres: Role Playing Games
159 Pages

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